At the "2006 China's Network Game Awards", organized by the well-known internet portal tencent.com, domestic network game manufacturers took home six of the seven network game awards indicating that China's network game industry is stronger than ever before. Compared with results from 2005, it is evident that China's network gaming industry has achieved a comprehensive breakthrough and has managed to answer fierce competition from foreign manufacturers.
tencent.com has organized the awards for three years and awards this year consisted of "Most Popular Network Game", "Most popular Free Network Game", "Most Expected Network Game", "Most Popular Leisure Network Game", "Most Innovative Network Game", "Best Game Picture" and "Most Popular MMORPG". A total of 89 network games participated in the selection with 4,423,354 valid votes. The awards are the most comprehensive video game selection that Chinese game players can participate in directly. From the list of winners, six of the seven network game awards were obtained by domestic game manufacturers. Insiders believe that with the growth of the research and development of China's network games, the "import" history of China's network game industry has come to an end.
It has been eight years of trials since "ourgame.com" launched "the world of network games" in June 1998. When the internet industry fell into depression, the network game, as a new business model, restored the profitability of the industry. When China's network game market was full of "imported products", Shanda, Ninetowns and other network game manufacturers rose as new "navigators" of the national network game industry. In recent years, there was fierce competition between domestic and foreign network games. Previously, the domestic network game market survived only by introducing foreign network games or serving as agents for foreign network games.
Insiders believe that the results of this selection shows that the quality of many domestic network games have been praised by players. In addition to this, domestic network games have the ability to develop simultaneously with, or even ahead of, the international market. Only by enhancing innovation on their own can they make Chinese network game enterprises competitive with international manufacturers.





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